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	<title>ebounde.com &#187; iphone</title>
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		<title>The First Few Steps</title>
		<link>http://www.ebounde.com/2009/11/05/the-first-few-steps/</link>
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		<pubDate>Fri, 06 Nov 2009 02:57:03 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[tmg]]></category>

		<guid isPermaLink="false">http://www.ebounde.com/?p=36</guid>
		<description><![CDATA[In January 2007, Steve Jobs took the stage at MacWorld and dropped a bomb:  Apple was releasing a cell phone.  But not just any cell phone, but a touch-based device that works as an iPod and internet communication gizmo, all in one.
If you were like me, you knew this was going to be big and [...]]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fwww.ebounde.com%2F2009%2F11%2F05%2Fthe-first-few-steps%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.ebounde.com%2F2009%2F11%2F05%2Fthe-first-few-steps%2F" height="61" width="51" /></a></div><p style="text-align: justify;">In January 2007, Steve Jobs took the stage at MacWorld and dropped a bomb:  Apple was releasing a cell phone.  But not just any cell phone, but a touch-based device that works as an iPod and internet communication gizmo, all in one.</p>
<p style="text-align: justify;">If you were like me, you <em>knew</em> this was going to be big and you couldn&#8217;t wait to get your hands on one.  And if you were really like me, you would have to wait for your cell phone contract with another, non-iPhone carrying provider to expire so you wouldn&#8217;t have to deal with a seemingly draconian &#8220;early termination penalty&#8221;.</p>
<p style="text-align: justify;">Fast-forward to July 2008.  The App Store was opened up for business, and a few short months later, NDAs expired allowing a deluge of information to hit the internet.  Sometime in August of that year, I was driving around Austin, Texas with a friend thinking off all the things that we could do with iPhones.  That conversation soon evolved into what could we <em>create</em> with the iPhone.  Ideas literally erupted from our heads as we drove the eight hours back to the city of New Orleans.  The next week, he and I would get our iPhones, and be hopelessly addicted.</p>
<p style="text-align: justify;">A month later, I would make the jump and get a MacBook Pro.  The iPhone got me hooked on Apple, more so than the handful of iPods I had been through.</p>
<p style="text-align: justify;">In March of 2009, I finally started working on an original concept for an app, which would become <a href="http://www.thatmoviegame.net">That Movie Game</a>.  I spent weeks learning as I went, picking up Objective-C documentation while twiddling around the SDK.  I found a few <a href="http://appsamuck.com/">websites</a> with <a href="http://www.stanford.edu/class/cs193p/cgi-bin/index.php">tons of resources</a> that I worked with for a few months.  <strong>Juggling a full-time + overtime job while trying to create the greatest movie trivia game (believe me!) does take time.</strong> But eventually, I stopped adding features and hit the submit button, sending version 1.0 to Apple in July.</p>
<p style="text-align: justify;">I expected a rejection after hearing the countless stories of other developers.  Weeks went by &#8211; the status was still &#8216;In Review&#8217;.  What torture!  I eventually developed a case of the swine flu that knocked me out of commission for over a week.  But alas &#8211; in the middle of the worst I&#8217;ve ever felt in my life &#8211; I received notification that my app was approved!  <a href="http://www.thatmoviegame.net">That Movie Game</a> was out in the App Store for a day already and had sold three copies, one sale coming from overseas!</p>
<p style="text-align: justify;">I wrote Facebook status updates and told my friends but left further marketing on the shelf.  I eventually created a website for the app, but it is more like a placeholder.  <strong>The important thing was that I had a goal &#8211; an original iPhone app design, implemented and released &#8211; and I achieved it. </strong>Although there are <a href="http://blog.mjelly.com/2009/11/iphone-app-store-statistics.html">over a hundred thousand apps</a> out there now, I&#8217;ve set myself apart by realizing a personal goal that took plenty of time and energy.</p>
<p style="text-align: justify;">Now it&#8217;s time to move again.  Expect to see more out of this blog, with continuous updates and features.  Get ready for an expanded, visually overhauled That Movie Game and a new, free app that I&#8217;m going to create that will be a &#8220;thank you&#8221; to everyone out there.</p>
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